

Optional or side quests, are quests which are entirely up to the player to complete or not and do not prevent achieving the goals of the main storyline, though it may tie in to the story, often significantly.Main quests form the main storyline of a game.There are three different types of quests: See the alternate endings for the original versions. In the original write-up of Junktown, the 'ending sequence' was reversed from its final incarnation. The endings are influenced by the choices the player character made during the course of the game. The Fallout Tactics equivalents, called missions, and Fallout: Brotherhood of Steel quests are much more linear. Below are the available ending cutscenes in Fallout.

skills, you can kill any foe in one good shot by doing this. When the Sole Survivor arrives at Vault 81, proceed to connect their Pip-Boy to the entrance button in an attempt to open the Vault doors however, the door will not open and instead, Scott Edwards will respond to the activation attempt through the intercom system. Usually, with a good Luck and good Perception and good Small Guns. Try to get close to your enemy, and shoot them repeatedly in the. In Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76, there are usually many different ways to solve quests. In combat, always use targeted shots if using a rifle or pistol of any. Games with the Karma mechanic may also have quests that affect one's Karma standing. Quests always have an experience reward, and can often have other assorted rewards appropriate to the quest itself.

Once the option has been set it cannot be changed and various responses from companions may occur.Īllow Clem to serve drinks from the fountain for an hour and await the results from Barstow. Exterminate the deathclaws is an unmarked quest in Fallout. Using a terminal, select which parameters one wishes to apply.

The notes reveal plans to introduce chemicals into the soda fountain that she wishes to introduce, each with different effects: mood enhancer, appetite suppressant, or generic caffeination. The room is the one which is closest to the back entrance facing the Charles View Amphitheater once the door is unlocked, if one has cleared it before.īarstow will then reveal that the next vault productivity 'hazard' is hydration breaks. The shipment is in the steamer trunk in the final room after navigating the building. which was never delivered due to the bombs. Overseer Barstow will tell the Sole Survivor the next experiment requires a package from HalluciGen, Inc.
